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Old 09-07-2016, 09:29 PM
Elyos
  • Rank: Soldier
  • Posts: 3
Wink The Ultimate Aethertech Guide [Gear, Stigmas, PvE, PvP and more!]

Introduction
Tired of never having an AT to turn to when you want to ask for help because there's barely any other ATs online? Well, this is probably the guide for you. There are times I could count the number of other ATs I see online per day; somedays I don't even see any at all. Why? It's simply because the class is new, underappreciated, underrated and underestimated. I've played Aion for a couple of years, but only got into playing an AT around a year ago. It was probably the best decision I ever made in my life. I fell in love with the class so much I dropped all my other (13) characters to focus on it. If you're reading this, you're probably interested in the AT life as well.

Where are the other ATs?
I believe one of the main reasons there aren’t many ATs around is due to the fact that they’re not as easy to play as everyone thinks. Someone new might decide to download Aion and go “Oh! Look! Gundams!”, without knowing much about the game most people jump into the class without thinking and leave when they don’t get the easy power they thought they would. Not to mention their skills and attack speed are very slow leveling up, which may demotivate impatient players.

How can I be a good AT?
I want to say this in the nicest way, but a lot of people simply don’t play ATs well enough. Due to the way AT skills are set up and the fact that they have the SLOWEST auto attack speed in game due to their cipher blades, putting together skill chains on an AT are complex but they are an art form once mastered. I’ll explain more further down the post, but playing an AT well takes practice and quick reaction times since they have a lot of situational maneuvers.

Why Choose an AT?
Simple; ATs are powerful, versatile and very tanky. In PvE they can act as great DPS if used well and can tank almost any instance; holding aggro better than the average Plate class (although not as defensive as a Templar). In PvP you can literally be a rampaging train that can tear through anything in your way before it even has a chance to fight back; with access to silences, paralysis, short cooldown AOEs and the lovely Nullification Trigger. Their attacks are explosive, flashy and loud; it’s like having a Michael Bay movie at your fingertips.


Gear and Manastones
Firstly, allow me to emphasize that ATs are considered to be a MELEE CLASS. However, their damage is calculated off MB, not attack and crit strike.

Manastones
Do you wanna be super tanky? Maybe super dps? Well here’s the good part; you don’t have to choose. Because you can be BOTH at the same time!
  • MB / HP – This is great for PvE, it can also be used for PvP but that depends on how much MA you have using other means. You gain 100 MA by simply boarding your bastion! The MB of course is to increase your damage output, while the HP can help you get some more survivability if you plan on playing tank.
  • MB Only – Plain and simple. Like I said above you gain some MA simply by being in your Bastion, so stacking MB only works very well in PvE. I wouldn’t recommend this for PvP, but it can be done if you have other ways to make up for the MA.
  • MB / MA – While it’s quite expensive, I recommend socketing your PvP set with this first and foremost. It helps a lot when fighting other over geared and high resistance players.

Weapons
  • Cipher Blade - Despite being probably the slowest weapon in the game, they grant you access to the Embark skill where you can mount your Bastion and start attacking enemies from up to 8m away with melee attacks! Talk about throwing punches. Cipher blades also have what seems to be the HIGHEST GS proc rate out of all other weapons. I have a Silence GS in mines and it procs every time I breathe. I highly recommend using a Master Key. By arms fusing a cipher blade with PvP stats underneath a great BASE PvE cipher blade you’ll end up with a master cipher blade that can be used for both situations. It’s cost effective and if you use it well you can handle yourself just as well as anyone using a dedicated cipher blade.
  • Pistol - It’s pretty cool jumping out of your bastion and yanking out your 5mm like Jason Statham. Pistols are rarely used in PvE, but in PvP they can save your life. I can’t count how many times it saved mines. I’ll explain the use of guns in PvP later. But you won’t really have to worry about guns until the later levels (60+). You should socket them with MA since your priority is actually hitting your target. A standard mythic 65 pistol does nicely, but if you want to PvP with your AT, I recommend getting a gun with PvP stats.

Godstones
  • 1-3% Damage – This is a popular pick due to the high proc rate of cipher blades. If you get lucky you can proc multiple times within a couple seconds and obliterate enemy players.
  • Silence / Paralyze / Blind / Stun - If you’re going for a status ailment GS, pick one that would best help against classes you personally find difficult. Everyone has their own weaknesses based on their playstyle and stigma setups. I personally believe that ATs have a weakness for healers; which is why I usually rock Silence.

PVE Gear
DO NOT CONFUSE AT CHAIN WITH CLERIC OR CHANTER CHAIN.
How do you know what chain is yours? Usually, chain for ATs is marked as Magic Chain (ex: Stormwings Magic Hauberk). The easiest way to identify which chain is yours is by looking at the Enmity. If it shows a positive number (ex. Enmity Boost +3.2%).
  • Whenever you can, use the coins you’ve collected through quests to buy magic chain gear from coin merchants.
  • Once you start going to Kromede’s Trial, there’s a chance the last boss will drop a box that can give you a cipher blade. You can armsfuse that level 35 blade with the level 36 one you get from Nebrith.
  • Once you reach the stage for obtaining Renewed Deveanian gear (Level 45). You can armsfuse that cipher blade with a level 45 or lower cipher blade and use it until you are level 56. If you’d like, you can try your luck in Dark Poeta starting level 48 and try to get a full set.
  • Once you reach around 53-60 you can start doing Rentus Base and Beshmundir Temple for Eternal Gear, remember not to confuse the pieces with Chanter and Cleric chain, since you have to roll on the gear.
  • Starting from 65 you can do starter instances like Sauro, IS and ORB to get yourself some quick and easy gear. I recommend Sauro and IS gear since ORB gear is much more expensive to socket.
  • At 66+ you’ll be put on the archdeava track and you’ll have to start making your own gear choices. Remember to always look for chain with +Enmity. If you come across gear with no marked enmity, ensure it boosts one of your skills and/or comes with MB and Parry.

PvP Gear:
It’s annoying how little attention the developers pay to AT gear sometimes. Sometimes there’s chain implemented into the game, even patches after the class came out with only Chanter and Cleric versions. It’s pretty hard to get pre 5.0 PvP gear DEDICATED to ATs. But you can improvise.
  • (Recommended) Mystic BM Gear – This is one of the only PvP sets dedicated to ATs. It comes with all the stats you need. BUT, it costs blood medals AND blood marks to get; which can be costly. And don’t even consider upgrading the Eternal BM gear into Mythic BM gear, because, plot twist, there is no eternal BM gear for ATs.
  • Fierce / Fearless Hyrid – Since there’s no eternal BM gear for ATs, you can improvise by mixing and matching Cleric and Chanter pieces. You can get the cleric chest, pants, boots and shoulders, (because you’ll need the MB) BUT get the chanter gloves (because you’ll need the attack speed).
  • AP Gear


Skills
ATs' short cooldowns and chains are what make them so fun to play.
  • Aetherlock Blade – An instant silence with a short (18 second) cooldown. Tell all casters out there to shut up and let you work.
  • Annihilation Barrage – A gorgeous World War 2 looking attack that attacks in a fan-shaped radius, does a large chunk of damage and knocks everything within range down.
  • Backlash – After resisting or parrying an attack, you can stun an enemy up to 20m away for up to 2 seconds! This skill is amazing, especially when immediately followed up with Steam Rush.
  • Bludgeon – A very short cooldown skill that can chain into a 3-part chain series which does extra damage to balaur and can knock down enemies on the last hit! You can also chain into Hindering blade after the first chain; a debuff that cripples MA and attack speed – effective against all classes!
  • Boost – Thrust yourself 15m forward. Once you reach a certain level you get another boost that chains off this one which basically gives you another 15m.
  • Charging Activation – DO NOT UNDERESTIMATE this skill. I know some people who completely forget about this skill because they don’t see the ‘difference’. ATs, especially when used right, melt MP like ice in a volcano. With this buff activated you have a chance to recover MP with EACH attack.
  • Chilling Wave – Fan shaped AoE which is one of an AT’s signature moves. It slows enemies down and has no target limit. A short cooldown of 12 seconds means you’ll be using this skill all the time. It can chain into Riplash with has a similar effect minus the debuff.
  • Cinder Cannon – Who said you had to switch to pistols to shoot? You can use this skill to run and gun enemies up to 20m away. Then chain into Gattling Gun which can be reactivated twice.
  • Electric Shock – Paralyze an enemy for a split second and cancel any cast they were in the process of. It’s just your way telling healers and casters to try another time – “Hajevan- shut the hell up”. It then chains into Lightning Tether which binds enemies in place, granting you with a temporary punching bag you can do what you please with.
  • Embark – Mount your bastion. While it’ll always stay active while you’re alive, once you die you’ll have to reactivate it to use your bastion once more. Remember that once the skill is deactivated in any way, there’s a 10 second cooldown.
  • Flak Cannon – Absolute garbage. I’m sorry but this is probably one of the most useless skills we have. The damage output it not nearly good enough to be considered in a PvP or PvE rotation. Basically, you can multicast damage on enemies who are in the aerial thrust state. What makes this skill even more useless is that ATs do not have a skill that puts enemies in that state in the first place.
  • Fuel Reserves – A pretty nifty skill that gives you a large chunk of flight time. It could save your life in the abyss.
  • Hypergate Detonation – Once you get this at 65, the whole game changes. You gain 100% HP, teleport 15m backward and make your enemies lose target of you AND always perform 3000 damage AoE damage from the spot you blew up. Always remember that this will dismount you and you won’t be able to use Embark until its 10s cooldown is off. Use it well and you can get out of any situation laughing, use it poorly and you’ll be a Bastion-less punching bag.
  • Kinetic Battery – One of the major skills that gives ATs their tankiness. You’ll pretty much have it on all the times as long as it’s off cooldown. It’s a very complex skill so there are actually still a lot of people who don’t know EXACTLY how it works. Allow me to cut it into pieces.
  1. It is an active skill that lasts for 1:30 with a cooldown of 30 seconds. Since it’s an active skill, it cannot be dispelled by mobs or other players. While it is activated:
  2. Your shock resistance and parry go up.
  3. You block 30% of ALL incoming damage. However, you can only block up to 40,000 damage (which is more than enough most of the time). When blocking damage, 50% of the damage blocked is deducted from your MP. Think of it as using your MP to shield your HP.
  • Example: You were supposed to take 1000 damage, but with KB up you take 30% less which is 700. 50% of the damage deducted (1000 - 700 = 300 [damage deducted] then divide 300 by 2 -> 150) is deducted from your MP (you lose 150 MP from that one attack).
  • Kinetic Slam – With a short cooldown of 12 seconds and no MP usage, it becomes a practical and dare I say mandatory skill to use in all situations. When fully charged it can knock down opponents and do over 2,500 base Earth damage. In PvE it’s great for DPS and keeping down annoying mobs, while in PvP it’s needless to say that keeping your enemy on the ground helps a lot with bringing down the hurt. Remember that this is a charge skill and enemies aren’t always gonna wait around for you to fully charge it. It’s best used in PvP after binding your enemy with Lightning Tether or Convulsion Beam.
  • Magnetic Wave – A fan-shaped taunt skill. While it doesn’t do any damage it helps really well with holding aggro and when used in PvP it has a chance of making enemy players target you, to keep the heat off your healers or squishies.
  • Mounting Frustration – You’ll gain additional enmity with pretty much every skill you use. Mobs won’t be able to stop lusting over your big black bastion.
  • Nullification Trigger – Use 2% of your MP to parry or resist one attack. When tanking this can allow you to do something Plates can’t, by being able to completely nullify large attacks instead of facetanking it. After you successfully parry or resist you can chain into Backlash and chain into Steam Rush. This is a simple PvP rotation which you can use as the start-up for deadly combos.
  • Overdrive Trigger – A wonderful 2k DP buff that boosts your speed, attack speed and MB for 1 minute with a 1:30 cooldown. When used in Instances and PvP it can help to skyrocket your DPS.
  • Power Flux – Another 2k DP skill that heals your MP. At its max level you’ll heal 100% of your MP.
  • Provoking Whispers – Not as seductive as it sounds. It’s a taunt that does a small amount of damage.
  • Recharge – Instantly heal up to 6000MP and 4000HP. Yup, it’s just as much of a lifesaver as it sounds, regardless the situation. Just use it wisely as there is still a 3m cooldown.
  • Remove Shock – Once activated you can chain into one of either skills:
  1. Protective Shell – Replaces the remove shock’s buff effect, but increases your resistance to movement related effects, magic resist and reduces damage taken from players for 8 seconds.
  2. Uppercut – Inflict damage and knock down an enemy.
  • Repair Protocol – Remove movement related debuffs. Good for getting out of roots and traps.
  • Rocket Punch – One of our low cooldown main damage skills. Does additional damage on balaur and can chain into Heat Burst which does another major amount of damage (+ more to balaur) or into Flame Emission which can shoot moderate damage up to 20m away.
  • Siphoning Slash – It doesn’t matter what you hit or how much you hit for with this attack, you will always gain 2000 MP after using it. It can then chain into Siphoning stab which gives you an additional 1500 MP, this is great to weave into your PvE rotation by keeping your MP maintained.
  • Conversion Pulse – An awesome HP steal. It has a range similar to Chilling Wave’s and doesn’t have a target limit. It does damage on enemies within range and absorbs 100% of ALL the damage you dealt on all enemies as HP. You can target a group of weak mobs or training dummies and regain a huge amount of health. I remember using this on a large group of level 1 enemies and absorbing a total of 30k HP.
  • Stability Thrusters – A great buff. Like KB it’s an active buff so it can’t be dispelled. It does however use 4% MP every 4 seconds for up to 30 seconds – it basically drains 30% of your MP over time. You gain up to 500 MB, 150 Shock Resistance, 300 Resistance to Movement debuffs and removes any attack speed related debuffs upon activation.
  • Steam Rush – Once your enemy is stunned or knocked down, you can thrust yourself right on top of them as long as they’re within range and even if you weren’t the one to stun them. It’s wonderful for keeping on top of classes that love to kite (casters, rangers and gunslingers). You can Nullification Trigger -> Backlash then use this skill, it’s one of the easiest combos.
  • Sundering Blade – Might not look like it at first, but this skill right here is a tremendous debuff. When fighting bosses, ALWAYS weave this into your rotation. It drastically reduces their magic suppression and defenses with a short cooldown of 12 seconds.


Stigmas
ATs have a lot of fun and flashy stigmas, some you can tell were JUST made for PvE or PvP. As you level up, some of these stigmas gain or lose their usefulness. When putting together PvP setups, you’re free to be creative and build a skill set that can help you combat your weaknesses, but I’ll be demonstrating the setup I use and why I like it; maybe you’ll like it too. First let’s lay them all out.

Normal Stigmas
  • Aether Recharge – A charge skill that gives you up to 6,000 MP with a full charge and only has a minute cooldown! Since you’ll feel drained of your MP at times, ESPECIALLY in PvE, this is a
    lifesaver.
  • Aimbot Assist – Boosts your MA by up to 200 for 1m! It helps you hit those over geared players and people with MR sets. MA is always nice to have in PvP, so I keep it in my PvP spec
    all the time.
  • Drillbore– This skill amazing, an AT-must have! Not only is it instant and stuns targets for 2 seconds, but it removes most shields! In PvE you can stun pesky mobs and remove particular shields from mini-bosses (some are still impenetrable). In PvP you can remove nearly all protective shield effects. This includes:
  1. Gladiator – Dauntless Spirit
  2. Templars - Iron Skin
  3. You can also remove a Templar’s Bodyguard from their protected target! Useful for when a Templar tries to protect their cleric.
  4. Sorcerer - Stone Skin and Boon of Iron Clad
  5. Spirit Master – Stone Skin and Spirit Protection
  6. Songweaver - Protective Ode and Winter
  7. Cleric – Blessed Shield, Immortal Shroud and Impervious Veil
  8. Chanter – Protective Ward
  • Leeching Steel – For 10 seconds, enemies that attack you lose 600 MP per hit, no matter their distance! Physical classes and Gunslingers burn through their entire MP gauges if you use this at the right time; confusing them and leaving them vulnerable.
  • Particle Whip – A charge AoE with a similar range as Chilling Wave. Has a chance to stun targets as well.
  • Riplash – Chains off of Chilling wave. Covers the same range and does additional damage. It’s quick, effective and pretty awesome looking. It’s a freaking chainsaw on a whip.
  • Life Support Trigger – Increase maximum MP and increases natural treatment.
  • Steel Storm – A charge skill which does AoE damage around your selected ranged target. Decent in PvE when leveling up, but very impractical in late game PvE and PvP.
  • Ravager Cannon – If you’re doing an instance like IO which requires a lot of AOEs, Beshmundir Temple or any instance with clusters of Balaur, this skill might come in handy. It attacks a ranged target and shoots a beam which also damages anything in between you and the target. It also does additional damage to balaur. I personally don’t use it end game, but it’s wonderful in Besh.

Greater Stigmas
  • Aethercharged Steel – Boosts attack speed and MB for 10 seconds. It can be used at the start of your rotation to quickly get off your Sundering Blade combo and Kinetic Slam (since the charge time will be decreased).
  • Convulsion Beam – Can bind a target up to 20m away and immobilize them. They’ll be freed once you attack them but you can use this to stop people from running away and trap physical classes.
  • Debilitating Blade – Cripples your opponents physical attack and MB.
  • Rain of Knuckles – Chains off of Sundering Blade and can be activated 3 times. A must have skill for PvE in my opinion since it gives you some steady DPS.
  • Mobility Thrusters – While it grants you a speed boost of 35% for 10 seconds with only a 40 second cooldown, it drops your physical defense and immobilization resist severely. Might not be the best choice against physical classes, but it’s almost harmless to you when used against magic classes. You don’t even have to use it in battle, just using it to get around is fine too.
  • Trauma Plate Trigger – Increase Parry and Fear resist while decreasing the overall damage you take from PCs.

Major Stigmas
  • Meteor Strike – Simply a damage skill. BUT, it does a good amount damage and when used in combos can be used to burn targets quite effectively.
  • Kinetic Bulwark – Its shield effect only lasts 30 seconds, but acts as a better Kinetic Battery – Blocks up to 80,000 damage and 50% of damage from all attacks and only deducts 10% of blocked damage from MP. It has a poor cooldown of 5m.


Essence
  • Stats - Here’s where you can get creative, I’ll bring you a more linear guide in the future once I’ve obtained more essence points, but I believe this is where you should take the opportunity to make your AT unique. The most beneficial stat would obviously be Knowledge, due to the MB and Crit Spell boosts. Precision can give you MA, but it also increases accuracy and crit strike which are stats you don’t need. Seems like a waste to invest a whole point into a stat to only get one benefit, but that’s my opinion.
  • Skills - I recommend upgrading Kinetic Slam since it increases to over 3000 damage at +5. When the 5.1 patch comes out, this skill also becomes and AoE at +5 and does even more damage! Kinetic Battery and Stability Thrusters cannot be upgraded now, but when 5.1 comes out they can be and their effects are enhanced; so I definitely recommend you +5 those.


PvE
http://oi67.tinypic.com/5cyviq.jpg
DPS
  • I’ll post a DPS rotation video at a later date, but allow me to give you a rundown of the basics. When you’re fighting a boss, try to go without aetherlock blade and electric shock (I completely removed them from my PvE rotation. However, you can use them when fighting regular mobs).
  • Start with Sundering blade and always keep it on cooldown. The debuff helps you and also helps other party members do more damage over time.
  • Keep Kinetic Battery activated as much as you can.
  • Rocket Punch, Kinetic Slam, Bludgeon combo and Meteor Strike are your main DPS skills.
  • Siphoning Slash combo should be used when your MP is around 60% or lower.
  • Stability Thrusters and Aethercharged Steel should always be in constant use. These buffs help you perform sudden bursts of damage, keeping your DPS up. You can also use Overdrive trigger to further amplify your damage output.
  • Don’t forget to keep Siphoning Shells on at all times! It’s instant and barely uses a tiny fraction of your MP – use it even when you already have the buff applied, just make it a habit because some people tend to forget it.

Tanking
  • As said before I’ll try to post a video soon. But basically, you’re going to want to have Mounting frustration activated and weave in Magnetic wave and Provoking Whispers into your DPS rotation. Your DPS is another thing that helps you maintain focus. Being able to DPS well while tanking is what makes ATs a great hybrid class.
  • Food and Scrolls


PvP
http://oi64.tinypic.com/2l96t15.jpg
Here’s my personal stigma setup, I use it solo or in group and never change it. It’s always worked for me so it’s burned into my system. You can come up with your own combination of stigmas, but I’ll usually recommend mine for the versatility. I will include strategy on fighting particular classes later. But here’s a basic rundown:
  • Be selective of your battles, remember it’s always okay to retreat if you feel outnumbered or threatened. Sure, it’s not always the best thing to cower from fights, but taking a few moments to collect yourself and prepare for battle helps keep up your confidence and break anxiety; that way you’ll end up making fewer mistakes. But of course, this is very basic knowledge no matter what class you’re playing.
  • Start off with Aimbot assist and Stability Thrusters to start the battle in your favor with a good and accurate burst of damage.
  • Nullification trigger should be used when you see the enemy casting a pretty nasty skill or CC, or at the beginning of a battle to avoid early battle debuffs and activate backlash for an easy stun. Follow up with steam rush and keep your enemy pressured.
  • When fighting a cloth or an enemy with a shield, after closing the gap you should use drillbore to get their shield out of the way.
  • Once you close the gap between you and your enemy, you can quickly silence them and then use the electric shock combo to keep them in place. Once they’re in place and cannot react due to the silence, provided they haven’t potted and ran, quickly fully charge Kinetic Slam and knock them down – follow up with Steam Rush if it isn’t on cooldown. If they managed to start escaping your grasp before you can fully charge, use the KS at whatever stage it’s at; since it’s better to do little damage than no damage at all.
  • Rocket Punch combo and Meteor Strike help to burst targets down.
  • If you’re facing a slippery opponent that likes to kite, use Chilling Wave before they get out of range to slow them and make it easier for you to catch up again.
  • You can use Bludgeon then chain into hindering blade to drastically decrease a target’s MA and attack speed OR chain into the beatdown combo and knock them down. Sometimes it’s better to keep the enemy debuffed; usually it causes them to miss and gives you more opportunities to activate backlash without even having to use Nullification trigger.
  • Use your protective stigmas such as Leeching Steel and Trauma Plate Trigger at the right time. A tip would be to use them at the beginning of the battle if you’re not sure.
  • You can only chain Uppercut off Remove Shock once you’re within a certain range, if you’re too far just use Protective Shell to help you defend yourself while you try to close in the gap.
  • Use boost to close the gap or run away from enemies, just be careful not to overshoot your enemies if you’re trying to get close to them.
  • Cinder cannon is wonderful when enemies try to run away. It can even be used when you’re closing in a newly encountered enemy to hopefully get some GS procs in, break their shield or just hurt them.
  • Siphoning Slash doesn’t do much damage but you may see your MP dropping harshly in long battles, so don’t be afraid to use it. Depending on the situation it’s better to chain directly into Siphoning Stab for more MP or Conversion Pulse to maintain your HP.
  • Quickly use a 4k DP jelly and use Annihilation Barrage when you’re surrounded. You can knock down entire teams that try to run toward you or simply knock them down to assist your team, the damage it does is nothing to joke about either. If you have DP remaining and you’re about to die, why not?
  • I mentioned earlier about the use of a pistol in PvP. Basically, after using Hypergate Detonation in a PvP situation, you’ll be at a slight disadvantage for 10 seconds. However, you can quickly switch to your pistol, use a few quick skills in hope of immobilizing or slowing your enemy with a GS proc and if all fails use Green Grenade to root them. Socketing MA into your pistol helps to prevent these skills from missing, which would be pretty embarrassing. Once Embark is off cooldown, switch back to your cipher blade and resume the onslaught.
  • Recharge, use it when your HP is near 60% -- not too low, not too high. Always keep abyss potions and recovery potions/serums since you’ll need sustained amounts of HP and MP to survive in PvP as an AT.


Thanks
Thanks for reading the guide. I really hope this was able to help at least one person and opened many eyes. Oh! And don’t forget to reply with a screenshot of your bastion. Feel free to show off your style; whether it’s steampunk, cyberpunk, cutesy, rusty or elegant.

Last edited by Alkheria - Tiamat; 09-30-2016 at 08:37 PM.
  #2  
Old 09-30-2016, 08:31 PM
Elyos
  • Rank: Soldier
  • Posts: 3
Default Re: The All-in-One Aethertech Guide

Reserved for updates.
  #3  
Old 11-17-2016, 10:54 AM
Asmodians
  • Rank: Governor
  • Posts: 1,298
Default Re: The All-in-One Aethertech Guide

Pretty comprehensive and neat guide for AT's. I myself lvl'd one and played it quite extensively as to learn about this class and find ways to counter it on my main, a gladiator.

Do you have any pvp videos or recordings to see you in action on your AT?
__________________
Feelix <Bring Your Mains>
Glad/AT Stream: https://www.twitch.tv/feelix_aion
Chanter Stream: https://www.twitch.tv/mkz_aion
  #4  
Old 11-18-2016, 03:48 PM
Elyos
  • Rank: Commander
  • Posts: 892
Default Re: The All-in-One Aethertech Guide

Very nice comprehensive guide to playing AT. I played AT after being a cleric of 6 years. AT is indeed an underdog; yet, powerful class. On Aion BR-A, I think there are only 4 - 5 who mains an AT, and I am one.

I want to add something while xform:
- Ravager Cannon as an xform is overpowered. Several times, I have one shot with Ravager Cannon + 2% Godstone proc into a sea of red.
- Ravager Cannon combined with Annihilation Barrage is a death sentence awaiting.

You can view an example here. I didn't get a ravager cannon + annihilation combo, but you can see the damage output with just that skill alone.

https://youtu.be/Myo7O29D6ME?t=9m41s

Last edited by Dnangel - Israphel; 11-18-2016 at 03:55 PM.
  #5  
Old 11-19-2016, 01:03 PM
Asmodians
  • Rank: Soldier
  • Posts: 1
Default Re: The All-in-One Aethertech Guide

Can the AT use anything in the off-hand slot?
Reply

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