Re: Ranger Damage Formula
This is my opinion based on the mechanics I've read and what I experience, open to corrections/further discussion:
Your example is pretty dead on for math as far as I can tell. My understanding is that PvP starts as just a 50% reduction of the same formula for PvE.
"I'm posting this because I wanted to understand how the attack stat works. Which according to the above formula is not multiplied by anything at all. It's a simple addition."
Exactly right, the +Attack on your manastones only increases for exactly what they say, a +5 manastone only adds 5 damage to your attack and is not a multiplier in your skill chains. That's why +Attack stone templated assassins & glads with Duel Wield get higher DPS from only using Auto-Attacks and not waiting for a skill delay that isn't modified.
"Bow Damage itself is modded slightly (it would be nice to know what level 4 mastery does), but mostly by all of our skill boosts. Which makes sense as to why we value the Bow Damage much, much more then the Attack Stat. The problem is, I keep hearing over and over that Devotion and such skills "only" increase the Attack Stat."
Attack stat is 2 parts, (Base Damage) + (Attack Modifier from equip/manastones) It's my take that devotion adjust base damage, and is a rough modifier in your formula that's close enough. Simplified: (base damage * modifiers like devotion) + attack stones = damage
Which they clearly don't at least when this formula was discovered. Is it wrong? Am I completely off base? I'm curious how it all works, so I can min-max and understand much more effectively.
For my ranger I recognize our skill modifiers are much higher caps, so if you want to min/max get your crit up like everyone suggests since that will also apply to skill uses. the +attack will help marginally, but the skill boosts take priority for damage potential, with only a small drop in consistancy.