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  #11  
Old 03-03-2016, 11:22 PM
Asmodians
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Default Re: Attack set vs. Macc set

Quote:
Originally Posted by Soryu - Siel View Post
I don't think you are going to have trouble landing skills on a block templar's low MR.
Right. I'm not denying that. What I'm saying is, why bother using acc at all vs a temp? Just keep on MA. Because no matter if he swaps from block to MR, you are prepared. He won't reach the acc needed to pierce stance and if the Temp is geared potentially unstanced.

It was just a theoretical on Vs Templar though, and again, acc would still be useful vs cleric/chanter.
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  #12  
Old 03-04-2016, 04:53 AM
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Default Re: Attack set vs. Macc set

42 manastone sockets, 13 Acc per comp stone, plus Aiming (200acc/macc thing?), I'd say a fair acc set would net around 3.8k+ Acc, which I think would be pretty handy considering most temps don't socket second stance.

I would go Critical/Macc as my first set, skip an atk/crit set and have an accuracy set instead. The ranger I quoted was dueling a cleric before me, and literally didn't have the accuracy to be able to kill him.

I think an atk crit set as a ranger would be a luxury in terms of intelligent gearing, but it's obviously pretty fun seeing big crits.

Edit: I don't see many block temps at all, and the ones I do see aren't the server dominating monsters like Gundam or Mortred, but any pleb can get 3.7k block.
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Last edited by Mempo -; 03-04-2016 at 04:58 AM.
  #13  
Old 03-04-2016, 05:05 AM
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Default Re: Attack set vs. Macc set

Quote:
Originally Posted by GIint - Siel View Post
You ignored a few things I said there...
By that statement I meant, wouldn't Crit/MA rate higher over Acc, ever, because either way you ensure you're landing your debuffs, even likely vs a Templar (though it would work for clerics/chanters so it is still important but~~) in block who has AA up, and secondly because you will not reach the acc required to pierce a block templars stance(s)?.
No need to clarify, although I didn't quote everything, I thought you made some really good points... :)

crit/ma is universal and works against all classes but not all builds. Two important things to note about a ranger are: our debuffs don't have a high base attack to them and or traps have passively high ma. None off these skills should be considered for their damage but for the utility of debuff.

so the scenario is if I encounter(temp/cleric/chanter) in block(initially or during) the most useful counter is accuracy. But this should not be interpreted as saying "see the above 3..go crit/acc". But rather initiate the fight by trying to debuff(crit/ma)..... if... damage sucks or debuffs dont land, switch sets accordingly and at the best opportunity.


I'm certain temps can prob reach the max block cap but it's at the expense of dps. Low damage output = less pressure on the opponent.(this is to say a ranger should maintain a decent amount of pressure-dps) ....... SO..fight a really geared temp as if he is a world boss.. some have like
17k+ hp <-- why? so op..

The purpose of the accuracy whether magical or physical is to increase the chance of landing the attack not the power of the attack. I think they increased the block cap but the old formula was something like

"%ChanceToBlock = Min(50, (DefenderShieldDefense – AttackerAccuracy)/10)" with this formula it should stand that if you increase accuracy you make the minus term larger.. The formula still works on temps but they have other buffs as you mentioned.. the link below goes into more detail if anyone is interested in some of the numbers across all stats https://aionrecherche.wordpress.com/...stics-of-aion/

Apologies for the long post.. In keeping with the OP question, I will say if you already have a good crit/ma set then the next best would be crit/acc/hp because you want to have the ability to cc with the ma and then connect with the acc :)
  #14  
Old 03-04-2016, 05:13 AM
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Default Re: Attack set vs. Macc set

Quote:
Originally Posted by Soryu - Siel View Post
42 manastone sockets, 13 Acc per comp stone, plus Aiming (200acc/macc thing?), I'd say a fair acc set would net around 3.8k+ Acc.
Perfect.. you may can even get away with ~3.6k and have 6 extra slots for some hp
  #15  
Old 03-04-2016, 08:01 AM
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Default Re: Attack set vs. Macc set

Quote:
Originally Posted by Soryu - Siel View Post
42 manastone sockets, 13 Acc per comp stone, plus Aiming (200acc/macc thing?), I'd say a fair acc set would net around 3.8k+ Acc, which I think would be pretty handy considering most temps don't socket second stance.

I would go Critical/Macc as my first set, skip an atk/crit set and have an accuracy set instead. The ranger I quoted was dueling a cleric before me, and literally didn't have the accuracy to be able to kill him.

I think an atk crit set as a ranger would be a luxury in terms of intelligent gearing, but it's obviously pretty fun seeing big crits.

Edit: I don't see many block temps at all, and the ones I do see aren't the server dominating monsters like Gundam or Mortred, but any pleb can get 3.7k block.
Quote:
Originally Posted by Divinelychi - Tiamat View Post
No need to clarify, although I didn't quote everything, I thought you made some really good points... :)

crit/ma is universal and works against all classes but not all builds. Two important things to note about a ranger are: our debuffs don't have a high base attack to them and or traps have passively high ma. None off these skills should be considered for their damage but for the utility of debuff.

so the scenario is if I encounter(temp/cleric/chanter) in block(initially or during) the most useful counter is accuracy. But this should not be interpreted as saying "see the above 3..go crit/acc". But rather initiate the fight by trying to debuff(crit/ma)..... if... damage sucks or debuffs dont land, switch sets accordingly and at the best opportunity.


I'm certain temps can prob reach the max block cap but it's at the expense of dps. Low damage output = less pressure on the opponent.(this is to say a ranger should maintain a decent amount of pressure-dps) ....... SO..fight a really geared temp as if he is a world boss.. some have like
17k+ hp <-- why? so op..

The purpose of the accuracy whether magical or physical is to increase the chance of landing the attack not the power of the attack. I think they increased the block cap but the old formula was something like

"%ChanceToBlock = Min(50, (DefenderShieldDefense – AttackerAccuracy)/10)" with this formula it should stand that if you increase accuracy you make the minus term larger.. The formula still works on temps but they have other buffs as you mentioned.. the link below goes into more detail if anyone is interested in some of the numbers across all stats https://aionrecherche.wordpress.com/...stics-of-aion/

Apologies for the long post.. In keeping with the OP question, I will say if you already have a good crit/ma set then the next best would be crit/acc/hp because you want to have the ability to cc with the ma and then connect with the acc :)
Quote:
Originally Posted by Divinelychi - Tiamat View Post
Perfect.. you may can even get away with ~3.6k and have 6 extra slots for some hp
3.6 is kinda meh, it's like, just breaking the barrier into my block unstanced. With stance I hit 4.6k (4.1 without) and that's just stubborn, not BoS and my set is only 2 pieces mythic. 3.8 would even fail at that rate. My set is now not fully enchanted and I'm still reaching 1.1k attack with greatsword, which admittedly isn't amazing but it's not like I'll be hitting like a noodle.

I guess the major thing for me here is, I wouldn't use block against a Ranger anyway, mostly for the lack of utility.To me it would make sense to just go attack or mr vs a Ranger and either blow them up in one lock or negate their debuffs. Block is just going to get blind buried on you through the entire fight.... Which also still happens if im in MR and a Ranger is in crit/ma/geared.


But again that's strictly on Vs Temp scenario and, agreed, acc would probably be paramount vs a Cleric.
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  #16  
Old 03-04-2016, 09:17 AM
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Default Re: Attack set vs. Macc set

Imo, a good temp can kill a ranger no matter what build he's using.
Rangers just can't overcome all that defense the temps have.
One wrong step and the ranger gets crushed.

Last edited by GambitBDC - Tiamat; 03-04-2016 at 09:19 AM.
  #17  
Old 03-04-2016, 10:01 AM
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Default Re: Attack set vs. Macc set

Quote:
Originally Posted by GambitBDC - Tiamat View Post
Imo, a good temp can kill a ranger no matter what build he's using.
Rangers just can't overcome all that defense the temps have.
One wrong step and the ranger gets crushed.
Rangers seem to have it pretty good in the first quarter to 1/2 the fight though. I mean it's hard to say because there just aren't that many godtier Rangers around. I can't blame the class, because the tool kit is there for that 1/2 duration but so many Rangers seem to fail to utilize it properly or just lack burst. But otherwise you're right for the most part. Temp v Ranger Temp is dominant.
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Last edited by Giint - Siel; 03-04-2016 at 10:04 AM.
  #18  
Old 03-04-2016, 10:10 AM
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Default Re: Attack set vs. Macc set

From my experience (a rather brief one) whenever I fight temp, it's hard to get anything through temp's UD, and then iron skin and heals and all that low damage on their plate.
And if a temp pulls me and they do, they burst me pretty hard... If they get a stumble and pop their high damaging skills, it ends right there.
Yeah, I blind them but they remove it instantly.
And if the map is cornered without much room to kite, it's even worse
Temps have the burst and the defense, rangers only the burst and no defense.
  #19  
Old 03-04-2016, 10:24 AM
Asmodians
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Default Re: Attack set vs. Macc set

Quote:
Originally Posted by GambitBDC - Tiamat View Post
From my experience (a rather brief one) whenever I fight temp, it's hard to get anything through temp's UD, and then iron skin and heals and all that low damage on their plate.
And if a temp pulls me and they do, they burst me pretty hard... If they get a stumble and pop their high damaging skills, it ends right there.
Yeah, I blind them but they remove it instantly.
And if the map is cornered without much room to kite, it's even worse
Temps have the burst and the defense, rangers only the burst and no defense.
My experience with good Rangers is they try force my GHP, they sleep arrow my AA and eventually land/bury a silence which stops me from blowing iron skin to cleanse myself and then the blind buries start happening.

It didn't seem to ever be they would turn around and nuke me so much as slide shot, blind, slow, slide shot, blind, slow. Enough so my pulls would be rendered useless even after CW had worn off. Seems most Rangers think sleep arrow/trap bury is the only utility to Ranger.
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  #20  
Old 03-04-2016, 12:53 PM
Asmodians
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Default Re: Attack set vs. Macc set

Quote:
Originally Posted by GIint - Siel View Post
My experience with good Rangers is they try force my GHP, they sleep arrow my AA and eventually land/bury a silence which stops me from blowing iron skin to cleanse myself and then the blind buries start happening.

It didn't seem to ever be they would turn around and nuke me so much as slide shot, blind, slow, slide shot, blind, slow. Enough so my pulls would be rendered useless even after CW had worn off. Seems most Rangers think sleep arrow/trap bury is the only utility to Ranger.
Yea good temps give us rangers trouble. I usually try to keep silence or fleshcutter on them. I do switch out from silence gs to blind gs. lol I once made the mistake of having my blind gs out when I did the trap bury combo and it was the worst.. ended up popping mau and runnning.. But I've learned now to try and bait the ghp out with entangling shot and silence(using blind gs) and if I can get him to about 50 or below sleep, bury combo and maybe put bf up( depends on the player) and switch to my silence gs....

It's still a difficulty to get the sleep combo off while also trying to silence the temp and if anyone has any nice combo suggestion presh let me know :)
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