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  #1  
Old 09-03-2016, 12:07 PM
Elyos
  • Rank: General
  • Posts: 189
Default Question about rangers: player representation wise

I cant remember where this post was, but somewhere I read something involving ranger populations and it wasn't nice

It went something like

Rangers are unpopular
No one touches Gunslingers
Aethertechs are non existent

and Obligatory

Songweavers are everywhere

Before 5.0 I was doing searches on Gunslinger populations to see who I could ask for advice. It wasn't uncommon to find about 12-20 gunslingers on at max. But random searches on Rangers revealed that sometimes there were just as little rangers online as well...and sometimes about 3-6 Aethertechs online

Being a person who goes by what I see and experience rather than what everyone else tells me, it feels a little true, but I'm willing to accept I may be wrong here

But if I'm not, can someone explain why there's such a hard decline in ranger numbers?

Obligatory "Evolute go croak"
  #2  
Old 09-04-2016, 11:36 AM
Asmodians
  • Rank: Soldier
  • Posts: 25
Default Re: Question about rangers: player representation wise

Couple of reasons I've noticed. Most Rangers are older school players. Rarely do you see new rangers, because of a couple reasons.

1. Magic - magic classes are far easier to level, and with the addition of SW, you can just DPS/Heal your way through the game, np

2.Defense - While rangers have gotten some better offensive skills in the last few patches, we are still by far the Glass cannon of Aion. I mean, literally, you have to play damn near perfect in 1v1 and group scenarios. It's just a 0 tolerance class at high levels of PvP, which as evident by the number of SW, people are just not into that

3. Slide/Jump Shot - Yeah, you need to master one of the more difficult key combos just to have a chance to effectively DPS in PvP and not get obliterated. Ping plays a large factor in this, and if you have a wildly unstable connection, slide shotting can be almost impossible. Jump shot works great at lower ping, but effectively applying it in PvP while being hit and cc'd, takes time and practice


So in summary, Rangers require a lot of mechanical Aion know-how to be played properly at high levels. Once people get a feel for PvP at low levels, they generally re-roll to something easier. Not saying Rangers are the hardest class to play, but given the lack of physical defensive buffs, high cd's on important escape skills, and having to learn a complicated movement timing system that you literally have to use every single time you PvP, it's easy to see why rangers are in the decline. And given the fact that at 3200 MA you still can't land silence arrow through taht nyerkty bard stigma, and the fact that there is probably a 2 SW to every 3 other class ratio... GG I Guess

Last edited by DarinSB - Israphel; 09-04-2016 at 11:38 AM.
  #3  
Old 09-04-2016, 03:54 PM
Elyos
  • Rank: Soldier
  • Posts: 24
Default Re: Question about rangers: player representation wise

Because rangers are subpar in pve and group pvp which is what aion has evolved into. Real strong 1v1 but this game is hardly about 1v1s anymore and as for
Quote:
And given the fact that at 3200 MA you still can't land silence arrow through taht nyerkty bard stigma,
50% resist is 50% resist regardless of your ma. You're better off using atk/crit against bards.
  #4  
Old 09-07-2016, 06:08 PM
Elyos
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Default Re: Question about rangers: player representation wise

Because all the rangers saw that I had more attack in each hand than they did with a 2 hand bow while fully buffed and they had to rethink their life.
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  #5  
Old 09-08-2016, 08:43 AM
Elyos
  • Rank: General
  • Posts: 284
Default Re: Question about rangers: player representation wise

[QUOTE=DarinSB - Israphel;2061942So in summary, Rangers require a lot of mechanical Aion know-how to be played properly at high levels. Once people get a feel for PvP at low levels, they generally re-roll to something easier. Not saying Rangers are the hardest class to play, but given the lack of physical defensive buffs, high cd's on important escape skills, and having to learn a complicated movement timing system that you literally have to use every single time you PvP, it's easy to see why rangers are in the decline. And given the fact that at 3200 MA you still can't land silence arrow through taht nyerkty bard stigma, and the fact that there is probably a 2 SW to every 3 other class ratio... GG I Guess[/QUOTE]

All wrong.

Ranger is the one class that can win any cloth by simply smashing their face on the keyboard during any encounter.

That's a fact.
  #6  
Old 09-08-2016, 10:05 AM
Elyos
  • Rank: Soldier
  • Posts: 24
Default Re: Question about rangers: player representation wise

Chill marv we get ot that youre sad when you lose to rangers 1v1 when they sleep you through your sleep even when you minstril and teraform. Go back to fb posting about buying boundless gear like thats going to actually help you.

Last edited by goblin -; 09-08-2016 at 10:11 AM.
  #7  
Old 09-14-2016, 08:36 AM
Elyos
  • Rank: Governor
  • Posts: 2,154
Default Re: Question about rangers: player representation wise

Basically ranger got better in 4.9, but other classes got even more buffed and kind of knocked ranger down the totem pole. Lowering the cd on Iron Skin and Wall of steel pretty much makes both of those stigmas easy to blow in a 1v1 against a ranger and no matter how well you bury your skills against a glad, giving a glad 10 free parries against you is going to make the fight an uphill battle no matter how good your slideshot is. You have to cheese that fight by keeping a long range between you and running off buffs like WoS, 2nd wind and strengthen wings. All templars can survive ranger burst long enough for the duration of silence arrow to wear off so they can pop iron skin and remove your sandstorm bury and have more than enough damage and pulls at multiple ranges to make sure they can kill you.

So when mechanics used to make it possible to win fights against good gladiators and good templars that's no longer the case. Also bards got their silence resist and have debuff removal, so there's no sure fire way to make sure you keep them shut down anymore. You need some lucky godstone procs or good rng to beat good bards anymore because their burst damage is even more insane than ours.

Ranger fell several steps on the food chain and don't have a lot of value in group pvp. A class that was already 1v1 specialists that fell to lower middle of the pack for 1v1 fights isn't really a lot of fun playing. Sure it's fun and flashy to slideshot all over the place but those particular skills went from luxury to necessity, and slideshot is a glitch/animation exploit that was never intended from the developers. So to rely on that to have some semblance of balance for the class is pretty messed up since the rangers that can adequately pull off the mechanic are few and far between.

But as all mmo's go, we certainly had our time in the sun and in the future we likely will again.

Edit: So in full, the class relies on unintended mechanics to have a chance. It has one of the lowest HP pools and often times it's a good idea to sacrifice other secondary stats to socket additional HP. Every bit as squishy as cloth classes without having a shield of any sort the way they do, and our utility is only effective against single target opponents. Just not a good class right now.
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Last edited by Uhyre - Tiamat; 09-14-2016 at 08:43 AM.
  #8  
Old 09-16-2016, 10:48 PM
Elyos
  • Rank: General
  • Posts: 189
Default Re: Question about rangers: player representation wise

While all of this is true I guess, it doesn't explain one final issue

Why are there more gunners than rangers? o.O
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